CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (2024)

Normal MovesStanding Light Punch

CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (1)L

4

4-6

75-2C300
  • Starter scaling 10%
250-500-2000300High

Can be rapid canceled

Standing Light Kick

CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (2)L

5

5-7

102-3C300
  • Starter scaling 10%
250-500-2000300HighStanding Medium Punch

CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (3)M

6

6-9

136-1600
    1500-3000-4000500HighStanding Medium Kick

    CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (4)M

    8

    8-10

    183-4700
      2000-4000-6000700HighStanding Heavy Punch

      CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (5)H

      8

      8-10

      202-3C800
        2000-4000-80001000HighStanding Heavy Kick

        CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (6)H

        11

        11-13

        212-4900
          3000-6000-100001200High

          Forces a juggle state on Punish Counter
          2 frames of recovery added when the attack misses

          Crouching Light Punch

          CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (7) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (8) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (9)L

          4

          4-5

          85-2C300
          • Starter scaling 10%
          250-500-2000300High

          Can be rapid canceled

          Crouching Light Kick

          CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (10) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (11) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (12)L

          5

          5-7

          73-2200
          • Starter scaling 10%
          250-500-2000300Low

          Can be rapid canceled

          Crouching Medium Punch

          CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (13) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (14) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (15)M

          7

          7-9

          145-2C600
            1500-3000-4000500HighCrouching Medium Kick

            CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (16) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (17) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (18)M

            8

            8-10

            181-5C500
            • Starter scaling 20%
            1000-2000-4000500LowCrouching Heavy Punch

            CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (19) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (20) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (21)H

            10

            10-13

            1571700
              2500-5000-80001000HighCrouching Heavy Kick

              CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (22) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (23) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (24)H

              9

              9-11

              24D-10900
                3000-4000-100001000Low

                Forces a Hard Knock Down when hitting an opponent on the ground
                Knockdown time extended when attack lands as a counter or Punish Counter
                Forces a juggle state when hitting a mid-air opponent

                Jumping Light Punch

                (During a jump) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (25)L

                4

                4-13

                3 frame(s) after landing300
                  500-1500-2000300MidJumping Light Kick

                  (During a jump) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (26)L

                  4

                  4-13

                  3 frame(s) after landing300
                    500-1500-2000300Mid

                    Has cross-up attack properties

                    Jumping Medium Punch

                    (During a jump) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (27)M

                    6

                    6-13

                    3 frame(s) after landingC600
                      1200-2500-4000500Mid

                      Forces a juggle state when hitting a mid-air opponent

                      Jumping Medium Kick

                      (During a jump) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (28)M

                      7

                      7-12

                      3 frame(s) after landing600
                        1200-2500-4000700MidJumping Heavy Punch

                        (During a jump) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (29)H

                        8

                        8-12

                        3 frame(s) after landing800
                          2500-4000-70001000Mid

                          Forces a slam knockdown when hitting a mid-air opponent

                          Jumping Heavy Kick

                          (During a jump) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (30)H

                          10

                          10-15

                          3 frame(s) after landing800
                            2500-4000-70001000MidUnique AttacksLift Uppercut

                            CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (31) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (32) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (33)M

                            5

                            5-9

                            124-1C500
                              1500-3000-4000500HighDelayed Ripper

                              CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (34) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (35) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (36)H

                              18

                              18-20

                              25D-12C800
                              • Starter scaling 20%
                              3000-4000-100001000High

                              Increase juggle state time when attack lands as a Punish Counter

                              Assault Blade

                              CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (37) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (38) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (39)H

                              9

                              9-11

                              18D-7C*800
                              • Starter scaling 20%
                              2500-5000-100001000High

                              Can only be canceled into a jump if the attack hits

                              Lift Combination

                              CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (40)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (41)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (42)MCAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (43)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (44)H

                              9

                              9-11

                              23D-12C*600
                                2000-3000-7000700High

                                Can only be canceled into a jump if the attack hits

                                Swing Combination

                                CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (45)HCAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (46)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (47)H

                                13

                                13-15, 29-31

                                29D-12C800
                                • Combo scaling 15%
                                4000-7000-80001500High

                                Only the first hit can be canceled into a special move

                                Special MovesL Spiral Arrow

                                CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (48)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (49)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (50) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (51) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (52)L

                                9

                                9-21

                                21D-12800
                                  2000-4000-50001000High

                                  Considered airborne from frames 9 - 24

                                  M Spiral Arrow

                                  CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (53)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (54)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (55) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (56) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (57)M

                                  9

                                  9-23

                                  21D-14900
                                    2000-4000-5000800High

                                    Considered airborne from frames 9 - 26

                                    H Spiral Arrow

                                    CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (58)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (59)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (60) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (61) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (62)H

                                    15

                                    15-17, 19-30

                                    21D-12SA31000
                                      2600-5000-5000800High

                                      Considered airborne from frames 18 - 33

                                      H Spiral Arrow(Charged)

                                      CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (63)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (64)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (65) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (66) Hold CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (67)H

                                      27

                                      27-29, 31-33, 34-36, 37-39, 40-42

                                      20D-14SA3800
                                        2500-4000-50001000High

                                        Hold the button for more than 16 frames to change its properties
                                        Considered airborne from frames 30 - 45

                                        OD Spiral Arrow

                                        CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (68)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (69)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (70) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (71) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (72) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (73)

                                        13

                                        13-15, 17-19, 20-22, 23-25, 26-28

                                        20D-14SA2800
                                        • Combo scaling 15%
                                        0-4000-50001000High

                                        Considered airborne from frames 16 - 32

                                        L Cannon Spike

                                        CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (74)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (75)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (76) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (77) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (78)L

                                        5

                                        5-16

                                        24+16 frame(s) after landingD-36SA3*900
                                          2000-4000-50001000High

                                          Invincible to mid-air attacks from frames 1 - 14
                                          Considered airborne from frames 7 - 40
                                          * Does 800 individual damage after the 3rd active frame

                                          M Cannon Spike

                                          CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (79)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (80)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (81) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (82) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (83)M

                                          6

                                          6-17

                                          25+16 frame(s) after landingD-36SA3*1000
                                            2000-4000-50001000High

                                            Invincible to mid-air attacks from frames 1 - 9
                                            Considered airborne from frames 8 - 42
                                            * Does 800 individual damage after the 3rd active frame

                                            H Cannon Spike

                                            CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (84)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (85)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (86) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (87) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (88)H

                                            7

                                            7-18

                                            28+16 frame(s) after landingD-36SA3*1200
                                              2000-4000-50001000High

                                              Hold down the button for over 23 frames to change its properties
                                              Invincible to mid-air attacks from frames 1 - 8
                                              Considered airborne from frames 10 - 36
                                              * Does 800 individual damage from the 3rd active frame and on

                                              H Cannon Spike(Charged)

                                              CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (89)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (90)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (91) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (92) Hold CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (93)H

                                              24

                                              24-35

                                              29+16 frame(s) after landingD-40SA3*1500
                                                2000-4000-50001000High

                                                Invincible to mid-air attacks from frames 1 - 7
                                                Completely invincible from frames 20 - 25
                                                Considered airborne from frames 26 - 64
                                                * Does 900 individual damage after the 5th active frame

                                                OD Cannon Spike

                                                CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (94)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (95)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (96) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (97) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (98) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (99)

                                                6

                                                6-17

                                                30+16 frame(s) after landingD-40*1500
                                                  0-200001000High

                                                  Completely invincible from frames 1 - 7
                                                  Considered airborne from frames 8 - 47
                                                  * Does 900 individual damage after the 5th active frame

                                                  L Quick Spin Knuckle

                                                  CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (100)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (101)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (102) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (103) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (104)L

                                                  21

                                                  21-24

                                                  162-3SA3800
                                                    2000-4000-5000800HighM Quick Spin Knuckle

                                                    CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (105)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (106)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (107) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (108) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (109)M

                                                    24

                                                    24-27

                                                    163-2SA3800
                                                    • Starter scaling 20%
                                                    2000-4500-7000800High

                                                    Invincible to projectiles from frames 6 - 20

                                                    H Quick Spin Knuckle

                                                    CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (110)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (111)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (112) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (113) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (114)H

                                                    28

                                                    28-31

                                                    1753SA3800
                                                    • Starter scaling 20%
                                                    • Combo scaling 20%
                                                    2000-6000-9000800High

                                                    Invincible to projectiles from frames 6 - 24

                                                    OD Quick Spin Knuckle

                                                    CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (115)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (116)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (117) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (118) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (119) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (120)

                                                    25

                                                    25-28

                                                    177-2SA2800
                                                    • Starter scaling 20%
                                                    • Combo scaling 20%
                                                    0-4000-7000800High

                                                    Invincible to projectiles from frames 3 - 24
                                                    When performed at close range, Cammy will go behind her opponent and attack. In this situation, start up is 3 frames later

                                                    Cannon Strike

                                                    (During a forward jump)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (121)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (122)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (123) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (124) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (125)

                                                    13

                                                    13-23

                                                    12 frame(s) after landing1-5600
                                                    • Starter scaling 20%
                                                    1000-2000-4000800High

                                                    Recovery value difference is when the attack is performed at its fastest

                                                    OD Cannon Strike

                                                    (During a forward jump)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (126)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (127)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (128) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (129) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (130) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (131)

                                                    13

                                                    13-22

                                                    12 frame(s) after landing2-2SA2800
                                                    • Starter scaling 20%
                                                    • Immediate scaling 10%
                                                    0-2000-4000800High

                                                    Recovery value difference is when the attack is performed at its fastest

                                                    Hooligan Combination

                                                    CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (132)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (133)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (134) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (135) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (136)

                                                    0
                                                      0000

                                                      From frame 21 until landing, can be canceled into any offshoot attacks except for Razor's Edge Slicer on frame 7 or later. Is considered airborne.

                                                      Hooligan Combination(Charged)

                                                      CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (137)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (138)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (139) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (140) Hold CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (141)H

                                                      0
                                                        0000

                                                        Hold the button for more than 18 frames to change its properties
                                                        From frame 41 until landing, can be canceled into any offshoot attacks except for Razor's Edge Slicer on frame 27 or later. Is considered airborne.

                                                        OD Hooligan Combination

                                                        CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (142)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (143)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (144) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (145) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (146) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (147)

                                                        0
                                                          0000

                                                          From frame 21 until landing, can be canceled into any offshoot attacks except for Overdrive Razor's Edge Slicer on frame 7 or later. Is considered airborne.

                                                          Razor's Edge Slicer

                                                          (During Hooligan Combination)(No input)

                                                          10

                                                          10-18

                                                          13D2SA31000
                                                          • Starter scaling 20%
                                                          2500-3000-70001000LowRazor's Edge Slicer(Charged)

                                                          (During Hooligan Combination)(No input)

                                                          10

                                                          10-18,29-33

                                                          17D2SA31200
                                                          • Starter scaling 20%
                                                          4000-5000-70001000LowLow

                                                          Only the final attack can be canceled into a Level 3 Super Art or Critical Art

                                                          OD Razor's Edge Slicer

                                                          (During Hooligan Combination)(No input)

                                                          10

                                                          10-18,29-33

                                                          17D2SA21200
                                                          • Starter scaling 20%
                                                          0-5000-70001000LowLow

                                                          Only the final attack can be canceled into a Level 3 Super Art or Critical Art

                                                          Cannon Strike

                                                          (During Hooligan Combination)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (148)

                                                          13

                                                          13-23

                                                          12 frame(s) after landing0~9-6~3600
                                                          • Starter scaling 20%
                                                          1000-2000-4000800High

                                                          Recovery changes depending on the height of the attack when it hits or is blocked

                                                          Cannon Strike(Charged)

                                                          (During Hooligan Combination)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (149)

                                                          13

                                                          13-22

                                                          12 frame(s) after landing4~90~5800
                                                          • Starter scaling 20%
                                                          • Immediate scaling 10%
                                                          1000-2000-4000800High

                                                          Recovery changes depending on the height of the attack when it hits or is blocked

                                                          OD Cannon Strike

                                                          (During Hooligan Combination)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (150)

                                                          13

                                                          13-22

                                                          12 frame(s) after landing1~9-3~5SA2800
                                                          • Starter scaling 20%
                                                          • Immediate scaling 10%
                                                          0-2000-4000800High

                                                          Recovery changes depending on the height of the attack when it hits or is blocked

                                                          Reverse Edge

                                                          (During Hooligan Combination)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (151) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (152) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (153)

                                                          18

                                                          18-21

                                                          13 frame(s) after landing6~9-4~-1800
                                                          • Starter scaling 20%
                                                          2500-4000-7000800Mid

                                                          Recovery changes depending on the height of the attack when it hits or is blocked

                                                          Reverse Edge(Charged)

                                                          (During Hooligan Combination)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (154) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (155) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (156)

                                                          18

                                                          18-21, 36-39

                                                          13 frame(s) after landing8-21200
                                                          • Starter scaling 20%
                                                          4000-6000-5000800MidMidOD Reverse Edge

                                                          (During Hooligan Combination)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (157) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (158) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (159)

                                                          18

                                                          18-21, 36-39

                                                          13 frame(s) after landing8-2SA21200
                                                          • Starter scaling 20%
                                                          0-8000-7000800MidMidFatal Leg Twister

                                                          (During Hooligan Combination)(When close to a standing opponent)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (160)LCAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (161)L

                                                          10

                                                          10-12

                                                          30 frame(s) after landingD1800
                                                            30000-100003000ThrowFatal Leg Twister(Charged)

                                                            (During Hooligan Combination)(When close to a standing opponent)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (162)LCAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (163)L

                                                            10

                                                            10-12

                                                            30 frame(s) after landingD1000
                                                            • Starter scaling 20%
                                                            30000-100001000ThrowOD Fatal Leg Twister

                                                            (During Hooligan Combination)(When close to a standing opponent)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (164)LCAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (165)L

                                                            10

                                                            10-12

                                                            30 frame(s) after landingD1000
                                                            • Starter scaling 20%
                                                            00-100001000ThrowSilent Step

                                                            (During Hooligan Combination)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (166)

                                                            10 frame(s) after landing0
                                                              0000Silent Step(Charged)

                                                              (During Hooligan Combination)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (167)

                                                              10 frame(s) after landing0
                                                                0000OD Silent Step

                                                                (During Hooligan Combination)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (168)

                                                                10 frame(s) after landing0
                                                                  0000Super ArtsSA1 Spin Drive Smasher

                                                                  CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (169)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (170)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (171)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (172)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (173)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (174) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (175) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (176)

                                                                  9

                                                                  9-19

                                                                  38D-242000
                                                                    0-2500-50000High

                                                                    The 6th attack is only performed if the 5th attack hits

                                                                    SA2 Killer Bee Spin

                                                                    CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (177)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (178)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (179)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (180)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (181)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (182) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (183) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (184)

                                                                    13

                                                                    13-21

                                                                    37D-242800
                                                                      0-5000-100000High

                                                                      Attack does not transition into the cinematic attack when hitting an airborne opponent
                                                                      Damage is 220 x n (multiple hits until Cammy lands on the ground)

                                                                      SA2 Aerial Killer Bee Spin

                                                                      (During a forward jump)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (185)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (186)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (187)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (188)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (189)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (190) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (191) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (192)

                                                                      13

                                                                      13-until landing

                                                                      37D-232800
                                                                        0-5000-100000High

                                                                        Attack does not transition into the cinematic attack when hitting an airborne opponent
                                                                        Damage is 220 x n (multiple hits until Cammy lands on the ground)

                                                                        SA3 Delta Red Assault

                                                                        CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (193)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (194)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (195)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (196)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (197)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (198) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (199) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (200)

                                                                        9

                                                                        9-23

                                                                        4+34 frame(s) after landingD-334000
                                                                        • *Immediate scaling 10%
                                                                        0-7500-150000High

                                                                        Completely invincible from frames 1 - 13
                                                                        Considered airborn from frames 9 - 27
                                                                        Minimum guaranteed damage is set to 50%
                                                                        Values do not change on counter or Punish Counter
                                                                        * Can only be canceled into from special moves

                                                                        CA Delta Red Assault

                                                                        (when under 25% vitality)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (201)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (202)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (203)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (204)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (205)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (206) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (207) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (208)

                                                                        9

                                                                        9-23

                                                                        4+34 frame(s) after landingD-334500
                                                                        • *Immediate scaling 10%
                                                                        0-10000-200000High

                                                                        Completely invincible from frames 1 - 13
                                                                        Considered airborn from frames 9 - 27
                                                                        Minimum guaranteed damage is set to 50%
                                                                        Values do not change on counter or Punish Counter
                                                                        * Can only be canceled into from special moves

                                                                        ThrowsRough Landing

                                                                        (When near opponent)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (209) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (210) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (211) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (212) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (213)LCAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (214)L

                                                                        5

                                                                        5-7

                                                                        23D1200
                                                                        • Immediate scaling 20%
                                                                        20000-100002000Throw

                                                                        Properties change to the following when the attack lands as a Punish Counter:
                                                                        - Deals 2040 damage
                                                                        - Super Art gauge increases by 4000
                                                                        - Forces a hard knockdown

                                                                        Delta Throw

                                                                        (When near opponent)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (215) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (216) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (217)LCAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (218)L

                                                                        5

                                                                        5-7

                                                                        23D1200
                                                                        • Immediate scaling 20%
                                                                        20000-100002000Throw

                                                                        Properties change to the following when the attack lands as a Punish Counter:
                                                                        - Deals 2040 damage
                                                                        - Super Art gauge increases by 4000
                                                                        - Forces a hard knockdown

                                                                        Leg Scissors Choke

                                                                        (During a jump) (When near opponent)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (219)LCAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (220)L

                                                                        5

                                                                        5-7

                                                                        3 frame(s) after landingD1200
                                                                          20000-100002000Throw

                                                                          Properties change to the following when the attack lands as a Punish Counter:
                                                                          - Deals 2040 damage
                                                                          - Super Art gauge increases by 4000
                                                                          - Forces a hard knockdown

                                                                          Common MovesForward Dash

                                                                          CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (221)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (222)

                                                                          18 total frames0
                                                                            0000Backward Dash

                                                                            CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (223)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (224)

                                                                            23 total frames0
                                                                              0000

                                                                              Invincible to throws from frames 1 - 15

                                                                              Drive Impact: Spin Raider

                                                                              CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (225)HCAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (226)H

                                                                              26

                                                                              26-27

                                                                              35D-3800
                                                                              • Starter scaling 20%
                                                                              0-5000-150000High

                                                                              Super Armor for 2 attacks from frames 1 - 27
                                                                              Produces a wall splat if the pushback on hit causes the opponent to connect with the stage wall
                                                                              On Punish Counter or after a successful hit after Super Armor absorbs a hit, the following properties change:
                                                                              - Produces a crumple stun if the opponent is standing on the ground
                                                                              - Forces a spinning knockdown when hitting a mid-air opponent
                                                                              - Super Art gauge increases by 3000

                                                                              Drive Reversal: Countersnipe

                                                                              (When blocking or during a successful Drive Parry)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (227) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (228) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (229)HCAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (230)H

                                                                              20

                                                                              20-22

                                                                              26D-8500
                                                                                0000High

                                                                                Recoverable damage
                                                                                Completely invincible on frames 1 - 22
                                                                                5 frames of recovery added on hit

                                                                                Drive Parry

                                                                                CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (231)MCAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (232)M

                                                                                1

                                                                                [*2] 1-8

                                                                                29*10
                                                                                  0000

                                                                                  *1 Can be canceled from the 4th frame via Drive Rush
                                                                                  *2 Parry hitbox is extended for as long as the buttons are held
                                                                                  Only blocks can be performed during the recovery period
                                                                                  Always in Punish Counter state during execution.

                                                                                  Perfect Parry (strike)

                                                                                  CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (233)MCAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (234)M

                                                                                  110
                                                                                  • Starter scaling 50%

                                                                                  Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame
                                                                                  Fully invincible for 6 frames once recovery is over (invincibility not granted if you continue the parry)
                                                                                  The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished

                                                                                  Perfect Parry (projectile)

                                                                                  CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (235)MCAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (236)M

                                                                                  1100
                                                                                  • Starter scaling 50%

                                                                                  Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame
                                                                                  No screen freeze occurs.
                                                                                  The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished

                                                                                  Parry Drive Rush

                                                                                  (During a Drive Parry)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (237)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (238)

                                                                                  45 total frames*0
                                                                                  • Multiplier scaling 15%
                                                                                  0000

                                                                                  Screen freeze occurs until the 10th frame
                                                                                  * Can be canceled into an attack on the 9th frame of the move
                                                                                  Can be canceled into actions other than a parry from the 24th frame

                                                                                  Cancel Drive Rush

                                                                                  (While connecting with a special-cancelable move)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (239)CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (240) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (241) (CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (242) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (243) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (244)) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (245) CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (246)MCAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (247)M

                                                                                  46 total frames*0
                                                                                  • Multiplier scaling 15%
                                                                                  0000

                                                                                  Screen freeze occurs until the 9th frame
                                                                                  * Can be canceled into an attack from the 10th frame of the move
                                                                                  Can be canceled into actions other than a parry from the 25th frame

                                                                                  CAMMY FRAME DATA | STREET FIGHTER 6 | CAPCOM (2024)
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