L
4-6
- Starter scaling 10%
Can be rapid canceled
L
5-7
- Starter scaling 10%
M
6-9
M
8-10
H
8-10
H
11-13
Forces a juggle state on Punish Counter
2 frames of recovery added when the attack misses
L
4-5
- Starter scaling 10%
Can be rapid canceled
L
5-7
- Starter scaling 10%
Can be rapid canceled
M
7-9
M
8-10
- Starter scaling 20%
H
10-13
H
9-11
Forces a Hard Knock Down when hitting an opponent on the ground
Knockdown time extended when attack lands as a counter or Punish Counter
Forces a juggle state when hitting a mid-air opponent
(During a jump) L
4-13
(During a jump) L
4-13
Has cross-up attack properties
(During a jump) M
6-13
Forces a juggle state when hitting a mid-air opponent
(During a jump) M
7-12
(During a jump) H
8-12
Forces a slam knockdown when hitting a mid-air opponent
(During a jump) H
10-15
M
5-9
H
18-20
- Starter scaling 20%
Increase juggle state time when attack lands as a Punish Counter
H
9-11
- Starter scaling 20%
Can only be canceled into a jump if the attack hits
M
H
9-11
Can only be canceled into a jump if the attack hits
H
H
13-15, 29-31
- Combo scaling 15%
Only the first hit can be canceled into a special move
L
9-21
Considered airborne from frames 9 - 24
M
9-23
Considered airborne from frames 9 - 26
H
15-17, 19-30
Considered airborne from frames 18 - 33
Hold
H
27-29, 31-33, 34-36, 37-39, 40-42
Hold the button for more than 16 frames to change its properties
Considered airborne from frames 30 - 45
13-15, 17-19, 20-22, 23-25, 26-28
- Combo scaling 15%
Considered airborne from frames 16 - 32
L
5-16
Invincible to mid-air attacks from frames 1 - 14
Considered airborne from frames 7 - 40
* Does 800 individual damage after the 3rd active frame
M
6-17
Invincible to mid-air attacks from frames 1 - 9
Considered airborne from frames 8 - 42
* Does 800 individual damage after the 3rd active frame
H
7-18
Hold down the button for over 23 frames to change its properties
Invincible to mid-air attacks from frames 1 - 8
Considered airborne from frames 10 - 36
* Does 800 individual damage from the 3rd active frame and on
Hold
H
24-35
Invincible to mid-air attacks from frames 1 - 7
Completely invincible from frames 20 - 25
Considered airborne from frames 26 - 64
* Does 900 individual damage after the 5th active frame
6-17
Completely invincible from frames 1 - 7
Considered airborne from frames 8 - 47
* Does 900 individual damage after the 5th active frame
L
21-24
M
24-27
- Starter scaling 20%
Invincible to projectiles from frames 6 - 20
H
28-31
- Starter scaling 20%
- Combo scaling 20%
Invincible to projectiles from frames 6 - 24
25-28
- Starter scaling 20%
- Combo scaling 20%
Invincible to projectiles from frames 3 - 24
When performed at close range, Cammy will go behind her opponent and attack. In this situation, start up is 3 frames later
(During a forward jump)
13-23
- Starter scaling 20%
Recovery value difference is when the attack is performed at its fastest
(During a forward jump)
13-22
- Starter scaling 20%
- Immediate scaling 10%
Recovery value difference is when the attack is performed at its fastest
From frame 21 until landing, can be canceled into any offshoot attacks except for Razor's Edge Slicer on frame 7 or later. Is considered airborne.
Hold
H
Hold the button for more than 18 frames to change its properties
From frame 41 until landing, can be canceled into any offshoot attacks except for Razor's Edge Slicer on frame 27 or later. Is considered airborne.
From frame 21 until landing, can be canceled into any offshoot attacks except for Overdrive Razor's Edge Slicer on frame 7 or later. Is considered airborne.
(During Hooligan Combination)(No input)
10-18
- Starter scaling 20%
(During Hooligan Combination)(No input)
10-18,29-33
- Starter scaling 20%
Only the final attack can be canceled into a Level 3 Super Art or Critical Art
(During Hooligan Combination)(No input)
10-18,29-33
- Starter scaling 20%
Only the final attack can be canceled into a Level 3 Super Art or Critical Art
(During Hooligan Combination)
13-23
- Starter scaling 20%
Recovery changes depending on the height of the attack when it hits or is blocked
(During Hooligan Combination)
13-22
- Starter scaling 20%
- Immediate scaling 10%
Recovery changes depending on the height of the attack when it hits or is blocked
(During Hooligan Combination)
13-22
- Starter scaling 20%
- Immediate scaling 10%
Recovery changes depending on the height of the attack when it hits or is blocked
(During Hooligan Combination)
18-21
- Starter scaling 20%
Recovery changes depending on the height of the attack when it hits or is blocked
(During Hooligan Combination)
18-21, 36-39
- Starter scaling 20%
(During Hooligan Combination)
18-21, 36-39
- Starter scaling 20%
(During Hooligan Combination)(When close to a standing opponent)L
L
10-12
(During Hooligan Combination)(When close to a standing opponent)L
L
10-12
- Starter scaling 20%
(During Hooligan Combination)(When close to a standing opponent)L
L
10-12
- Starter scaling 20%
(During Hooligan Combination)
(During Hooligan Combination)
(During Hooligan Combination)
9-19
The 6th attack is only performed if the 5th attack hits
13-21
Attack does not transition into the cinematic attack when hitting an airborne opponent
Damage is 220 x n (multiple hits until Cammy lands on the ground)
(During a forward jump)
13-until landing
Attack does not transition into the cinematic attack when hitting an airborne opponent
Damage is 220 x n (multiple hits until Cammy lands on the ground)
9-23
- *Immediate scaling 10%
Completely invincible from frames 1 - 13
Considered airborn from frames 9 - 27
Minimum guaranteed damage is set to 50%
Values do not change on counter or Punish Counter
* Can only be canceled into from special moves
(when under 25% vitality)
9-23
- *Immediate scaling 10%
Completely invincible from frames 1 - 13
Considered airborn from frames 9 - 27
Minimum guaranteed damage is set to 50%
Values do not change on counter or Punish Counter
* Can only be canceled into from special moves
(When near opponent)
L
L
5-7
- Immediate scaling 20%
Properties change to the following when the attack lands as a Punish Counter:
- Deals 2040 damage
- Super Art gauge increases by 4000
- Forces a hard knockdown
(When near opponent)
L
L
5-7
- Immediate scaling 20%
Properties change to the following when the attack lands as a Punish Counter:
- Deals 2040 damage
- Super Art gauge increases by 4000
- Forces a hard knockdown
(During a jump) (When near opponent)L
L
5-7
Properties change to the following when the attack lands as a Punish Counter:
- Deals 2040 damage
- Super Art gauge increases by 4000
- Forces a hard knockdown
Invincible to throws from frames 1 - 15
H
H
26-27
- Starter scaling 20%
Super Armor for 2 attacks from frames 1 - 27
Produces a wall splat if the pushback on hit causes the opponent to connect with the stage wall
On Punish Counter or after a successful hit after Super Armor absorbs a hit, the following properties change:
- Produces a crumple stun if the opponent is standing on the ground
- Forces a spinning knockdown when hitting a mid-air opponent
- Super Art gauge increases by 3000
(When blocking or during a successful Drive Parry)
H
H
20-22
Recoverable damage
Completely invincible on frames 1 - 22
5 frames of recovery added on hit
M
M
[*2] 1-8
*1 Can be canceled from the 4th frame via Drive Rush
*2 Parry hitbox is extended for as long as the buttons are held
Only blocks can be performed during the recovery period
Always in Punish Counter state during execution.
M
M
- Starter scaling 50%
Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame
Fully invincible for 6 frames once recovery is over (invincibility not granted if you continue the parry)
The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished
M
M
- Starter scaling 50%
Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame
No screen freeze occurs.
The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished
(During a Drive Parry)
- Multiplier scaling 15%
Screen freeze occurs until the 10th frame
* Can be canceled into an attack on the 9th frame of the move
Can be canceled into actions other than a parry from the 24th frame
(While connecting with a special-cancelable move)
(
)
M
M
- Multiplier scaling 15%
Screen freeze occurs until the 9th frame
* Can be canceled into an attack from the 10th frame of the move
Can be canceled into actions other than a parry from the 25th frame